- The Witch’s Hat runs in the format of a Hat tournament.
- Players must indicate his/her experience level upon registration and teams are drawn to spread the experience as evenly as possible among all teams. A choice of three to four experience levels is recommended.
- The Witch’s Hat is a mixed tournament.
- The Witch’s Hat is held on the last weekend in October whenever possible.
- Depending on numbers the Witch’s Hat can be held as a one (1) day or two (2) days tournament.
- The provision of adequate uniforms in the form of a tournament t-shirt for each participant;
- There will be an over-riding emphasis on Spirit of the Game, including the scoring and awarding of a male and female “Most Spirited Player” award.
Tournament Specific Rules
Hat tournaments are common on the Ultimate scene. They are tournaments where players join individually rather than as a team. The tournament organisers form teams by randomly taking the names of the participants from a "hat". Teams are pulled out of a 'hat' but are balanced so that there is a range of players from beginners just starting to play through to experienced Ultimate players.
Hat tournaments have a strong emphasis on having fun and meeting other players. Players of all levels take part in such events from world-class players to complete beginners. Hat tournaments often have a theme and the Witch's Hat is no different, this event falls on the last weekend of October giving a Halloween theme for participants.
The Witch's Hat event was created and originally conducted by Rusty Slaughter and Waylon Parker and has continued annually since 2004.
- Teams and players must be registered via the AFDA website (www.afda.com) online registration system.
- All players must be registered prior to commencing play.
- Fees are set by the tournament host and approved by the WAFDA Executive Committee.
Rules of Play
- The 2017 WFDF Rules of Play will be followed
- Gender Split
- The gender split for a 7-a-side game be as follows: a maximum of four (4) and a minimum of three (3) players of either gender allowed during any point. At the beginning of the game, a disc toss will determine the gender split deciding endzone. The team that starts from the endzone will choose the gender split for that point. Penalties apply if a team is unable to field seven (7) players at any time.
- Safety – Players:
- Must not wear steel sprigs.
- Must not wear uncovered jewellery.
- Must not wear watches.
- Must wear shoes.
- Time cap: Seventy (70) minutes, declared by the Tournament Director.
- Half at Eight (8) points, No half time stoppage.
- Second Half: Mirror start of the first half.
- End of Game: when the time cap is reached, the current point should be completed and one (1) more point played to conclude the game.
- Time-outs: Two (2) per team, per game, Two (2) minutes duration. No time outs are allowed after the time cap has been reached.
- Each team must complete their score sheets at the end of every game.
- MVP and Spirit scores are to be submitted as per the Tournament Director's instructions.
- Teams are expected to take the field on time. If a team is unable to field at least five (5) players from their permanent roster ten (10) minutes after the scheduled game start time, they automatically forfeit the game.
- Teams will forfeit if they cannot field two (2), female players.
- Teams will forfeit if they field an unpaid player.
- Teams will forfeit if they field less than five (5) players during any point
- A Forfeit will result in a 15-nil result (Divisions One and Two) or 12-nil (Division Three) recorded against the forfeiting team and the loss of two (2) Ladder Points.
- A team that gives seven (7) days notice of a forfeit will not incur the loss of Ladder Points.
- A team that accumulates a total of three (3) forfeits over the league will not be eligible to play in the finals
- Teams shall be awarded Ladder Points as per the following structure:
- Win – Two (2) points
- Loss – Zero (0) points
- Draw – One (1) point
- Forfeit – Minus two (-2) points
- The Tournament Ladder will rank teams based on the following:
- Ladder Points
- Points For minus Points Against
- Points For
- Head to head
- Disc Flip
- Semi-Finals - When the game is completed per division rules if scores are tied then teams play one more point to establish a winner.
- Grand Final - When time cap is reached the current point is completed, then add 1 to the highest score to establish a ‘Win by 1’ target and play to the ‘Win by 1’ target.