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League Rules

Perth Ultimate League – League Rules

Registration

  1. Teams and players must be registered via the AFDA website (www.afda.com) online registration system.
  2. All players must be registered prior to commencing play.
  3. 'Casual' players, ie. players who are 'passing through' and not expected to play more than three weeks, do not need to be registered online.  However, their full name MUST be recorded on the team score sheet, and they must pay the Casual Registration Fee.

Fees

  1. The team captain is responsible for ensuring that all player fees have been paid prior to the commencement of Round three (3) games. This is for insurance and liability purposes; playing any unpaid players will result in a forfeit.
  2. League Fee for Juniors - For all players under the age of 18 at the time of league registration a $10 discount to the team fee will apply. The full $10 discount MUST be passed onto junior players and not shared amongst the team.
  3. League Fee for WAFDA Committee Members - a $10 discount to the team fee will apply for each member of the WAFDA Committee playing with the team. The full $10 discount should be passed onto the Committee members and not shared amongst the team.
  4. Casual registration fees apply to two types of pick-up players:
    1.    Players not registered on any team in PUL: $7 per game.
    2.    Players registered to play with another team in PUL: $7 per game.

New players trying their first game of Ultimate are exempt from this fee (they MUST be recorded officially as a non-paying pick up player in order to gain exemption).

Rules of Play

The 2013 WFDF Rules of Play will be adhered to with the following modifications

  1. Gender Split
    1. After the start of each point, prior to the pull, the offensive team chooses to play with either four (4) male players and three (3) female players, or four (4) female players and three (3) male players. 
    2. If teams wish to play with a gender split outside of these League Rules, the changes must be agreed on by the captains before the start of the game.
  2. The pulling team must match a gender split selected by the offensive team in accordance with these Rules.
  3. If, because of an injury suffered by a player during the game, the offensive team cannot play with either of the gender splits in rule 1.1 above, the offensive team can choose to play with a gender split for less than 7 players, so long as it does not involve more than four (4) players of one gender.
  4. If the pulling team cannot match the preferred gender split chosen by the offensive team under rule 1.1 or 3, the offensive team can, before the pull, elect to play the point:
    1. with their preferred gender split, notwithstanding that the pulling team cannot match that gender split;
    2. with their non-preferred gender split for 7 players, so that the pulling team is able to match that gender split; or
    3. with an alternate gender split for less than 7 players, so long as it does not involve more than four (4) players of one gender, so that the pulling team is able to match that gender split.
  5. If, because of an injury suffered by a player on the pulling team during the game, the pulling team cannot match the preferred gender split chosen by the offensive team under rules 1.1 or 3, the offensive team must, before the pull, nominate to play the point with a different gender split, for 7 or less players, so long as it does not involve more than four (4) players of one gender, so that the pulling team is able to match that gender split.

Teams may apply to the League director for an exemption on the gender split rules. Likely examples would be women's development teams, masters or junior teams.

Safety – Players:

    1. Must not wear steel sprigs.
    2. Must not wear uncovered jewellery.
    3. Must not wear watches.
    4. Must wear shoes.

Game Conditions

  1. Perth Ultimate League
    1. Time cap: Sixty (60) minutes, declared by the League Director.
    2. Point limit: games are to 15; mirrored half at 8. No half-time break.
    3. End of Game: when the time cap is reached, the current point should be completed to conclude the game.
    4. Time-outs: Two (2) per team, per game, Two (2) minutes duration. No time outs are allowed after the time cap has been reached.

Score Sheets

  1. Each team must complete their score sheets at the end of every game.  To correctly complete the score sheet, team captains must:
    1. Complete the online form by 5pm each Thursday for the current round of play.
    2. Enter their own score, score for the opposing team,
    3. Record the number of rostered players who played
    4. List any pick ups (unrostered players/fill ins)
    5. Nominate 1 male and 1 female Most Valuable Player (MVP) votes for players of the opposing team.
    6. Players are only eligible for MVP votes when playing with their rostered team.
    7. Complete all 5 categories of the Spirit of the Game scoring system
    8. Scores of "0" or "4" must be justified with at least 2 examples
    9. Very Low or Very Highs will be highlighted and addressed with those teams involved
  2. Failure to correctly complete the score sheet may result in a 'Disrespect' penalty being applied.
  3. Failure to provide MVP votes and Spirit scores for the opposing team will cause your team to receive a Spirit score of zero (0) and your players will be ineligible for MVP votes for that game.

Penalties

  1. Penalties should be recognised and agreed upon by captains before the start of the game.
  2. Pick-up players cannot play without the agreement of both captains.
  3. There is a 2 goal penalty per pick-up player registered on another roster (team).
  4. There is a 2 goal penalty for pick up players who are not registered to play on any league team, however, captains may agree to waive this penalty.
  5. A maximum of two pick-up players are allowed per team (maximum 4 goal penalty).
  6. Any disputes should be immediately brought to the attention of the League Director. Players picking-up are encouraged to find a permanent team. 
  7. Players picking-up are encouraged to find a permanent team.
    • No Mid-League team transfers are allowed without approval of the League Director.
  8. Disrespect Points:
    1. Teams that do not correctly complete their online team score sheet each week, fail to inform their opposition of a pick-up or do not report the use of a pick-up on the online score sheet will be subject to a loss of one (1) ladder point per offence.
    2. A team that accumulates a total of three (3) disrespect points over the league will not be eligible to play in the finals and will be held under review by the WAFDA Executive Committee.

Forfeit

  1. Teams are expected to take the field on time. If a team is unable to field at least five (5) players from their permanent roster ten (10) minutes after the scheduled game start time, they automatically forfeit the game.
  2. The minimum number of registered players of one gender that a team can field without forfeiting is two (2).
  3. Captains are responsible for ensuring that pick-ups have paid the casual registration fee, if payment is not received within one (1) week of the game, the game will be recorded as a forfeit.
  4. Teams will forfeit if they field less than five (5) players during any point.
  5. A Forfeit will result in a 15-nil result recorded against the forfeiting team and the loss of two (2) Ladder Points.
  6. A team that gives seven (7) days notice of a forfeit will not incur the loss of Ladder Points.
  7. A team that accumulates a total of three (3) forfeits over the league will not be eligible to play in the finals

Ladder Points

  1. Teams shall be awarded Ladder Points as per the following structure:
    1. Win – Two (2) points
    2. Loss – Zero (0) points
    3. Draw – One (1) point
    4. Bye – One (1) point
    5. Disrespect – Minus one (-1) point
    6. Forfeit – Minus two (-2) points

League Ladder

  1. The League Ladder will rank teams based on the following:
    1. Ladder Points
    2. Points For minus Points Against
    3. Points For
    4. Head to head
    5. Disc Flip

Grading disputes

Any disputes regarding grading and the division which a team is placed in must be submitted in writing to lThis email address is being protected from spambots. You need JavaScript enabled to view it. and will be considered by the league director and the league sub-committee.

 

Finals

  1. To be eligible to play in the finals, a player must have paid, be officially registered and played for that team in at least two (2) of the round-robin games in the current league.
  2. Should a team who qualify for a finals game fail to have enough eligible players, or be ineligible per other rules, they shall forfeit their place to the next ranking team on the League Ladder.
  3. All teams must confirm with the League Director 5 days prior to the finals that they will field a team for their finals match. If a team cannot field a team they shall forfeit their place to the next ranking team on the League Ladder.
  4. Placing Games - Wherever possible placing games will be played for teams that do not reach semi-finals
  5. Semi and Grand Finals - When the game is completed per division rules, if scores are tied then teams play one more point to establish a winner.

Cancellation

  1. Games may be cancelled in the event of:
    1. Loss of Lights
    2. Extreme Weather Conditions as deemed by the League Director
  2. General League Games that are cancelled will have a 1-1 Draw result recorded.
  3. Finals that are cancelled will be replayed the following week.

Contact Us

Postal Address:
PO Box 222
LEEDERVILLE WA 6902

Street Address:
180 Charles Street
WEST PERTH WA 6005
(located within the Volleyball WA offices)

E-mail: contact@waultimate.com
Phone: 0434 370 954

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