Western Regionals Rules
WA STATE ULTIMATE CHAMPIONSHIPS
About
Western Regionals is the WA State Ultimate Championships. This event has been running in its current form since 2007. Typically held in March each year, this is WA's premier separate gender event and is also the recognised qualification tournament for teams wishing to compete at the Australian Ultimate Championships Division I or Division II events.
State Qualifiers are to be held no later than eight (8) weeks prior to the Australian Ultimate Championship Division I (To align with AFDA policy these are the latest dates that qualifying events may be held, they can be held prior to these dates).
- Western Regionals is the WAFDA State Ultimate Championships.
- Western Regionals is recognised as the official WA qualifying and seeding event for the Australian Ultimate Championships Division I and Division II peak national events.
- Phoenix Has Risen is a separate gender tournament.
- Phoenix Has Risen is held eight (8) weeks from ACU DI (Late February/Early March).
- Western Regionals may be held over one (1) or two (2) days subject to team numbers.
- Catering to be provided to all participants in the form of a minimum of one (1) lunch per day and provision of fresh fruit and access to fresh drinking water.
Tournament Specific Rules
- The current WFDF Rules of Ultimate will be followed: https://rules.wfdf.org/
- All WAFDA and AFDA policies will be adhered to.
- The latest edition of the official WFDF rules is in play with the following modifications.
1. Registration
1.1 Teams and players must be registered via the AFDA website (www.afda.com) online registration system.
1.2 All players must be registered and paid all associated competition fees prior to commencing play.
1.3 Teams are limited to a maximum of 26 registered players to align with WFDF Appendix B1.2
2. Fees
2.2 Fees are set by and approved by the WAFDA Executive Committee.
2.3 The host is responsible for the collection of all fees applicable to the tournament.
3. Eligibility
3.1 The following eligibility requirements are in place for Western Regionals
3.2 All teams to meet payment deadlines
3.3 All teams will need to appoint a Spirit Captain
3.4 All teams must meet the minimum requirement for rules accreditation
3.5 All teams must meet minimum uniform requirements
4. Rules Accreditation
4.1 For Western Regionals, all players on your roster MUST be STANDARD rules accredited.
4.2 Additionally, a minimum of six (6) MUST have the advanced accreditation (this number must include the team Captain and Spirit Captain).
5. Rules of Play
5.1 The 2017 WFDF rules of play will be followed.
5.2 If bad light or extreme weather forces stoppage of games, the schedule will be revised using the guiding principles outlined in WFDF rules will apply as per Appendix B5.
5.3 Where possible games will be rescheduled. Time caps and points caps may be reduced to allow games to be rescheduled.
6. Safety
6.1 Must not wear steel sprigs.
6.2 Must not wear uncovered jewellery.
6.3 Must not wear watches.
6.4 Must wear shoes.
7. Tournament Rules
7.1 Points cap: 15
7.2 Time cap: 80 minutes. (110-minute time slots).
7.3 Half time: 5 minutes break after one team has scored 8 points. Mirror start for the second half.
7.4 At time cap: Finish current point. Add 1 to the highest score to establish a win-by-1 target.
7.5 Time-outs: 3 per team, per game, max of 2 per half. 75 seconds each.
8. Forfeits
8.1 Teams are expected to take the field on time. If a team is unable to field at least five (5) players from their permanent roster ten (10) minutes after the scheduled game start time, they automatically forfeit the game.
8.2 Teams will forfeit if they field an unpaid player.
8.3 Teams will forfeit if they field less than five (5) players at any point.
8.4 A Forfeit will result in a 15-nil result.
9. Score Submission
9.1 Each team must submit their score at the end of every game via the online scheduling system.
9.2 Most Valuable Player votes are to be submitted in a 2,1 format for each gender.
9.3 All Spirit of the Game scores are to be submitted using the WFDF SOTG system.
10. Tie-Breakers
10.1 In the event that two or more teams have the same win/ loss record (or a number of points) at the conclusion of the round-robin or cross-over matches, the higher placed team will be decided by applying the following WFDF Ranking Criteria and Tie Breakers rules:
10.2 After round-robin pool play, rank all teams in each pool by the number of games won. If teams are tied, break that tie using the ranking criteria.
10.3 Each ranking criterion is used to rank all of the tied teams, not just to determine the highest-ranked team.
10.4 If, after the application of a ranking criterion, all of the teams remain tied, go to the next criterion.
10.5 If not all teams remain tied, but one or more subgroups of the teams remain tied, separate these subgroups from the ranking. Each subgroup is then to be ranked separately, starting with the first ranking criterion.
10.6 Ranking criteria, in order:
10.6.1 The number of games won, counting only games between the teams that are tied.
10.6.2 Fewest games forfeited.
10.6.3 Goal difference, counting only games between the teams that are tied.
10.6.4 Goal difference, counting games against all common opponents.
10.6.5 Goals scored per game, counting only games between the teams that are tied.
10.6.6 Goals scored per game, counting games against all common opponents.
10.6.7 Each team nominates one player to throw one disc from behind the goal line to the far brick point on a regulation playing field. Throwing order is determined randomly, by disc toss or otherwise. Teams are ranked in order by the distance from the resting place of each disc to the brick point, from closest to furthest